top of page

Demo Reel

 

Unreal Generalist

Summer 2023

 

Contact Info

 

Breakdown

 

1. VIXEN DANCE

A collaborative project rendered in Unreal Engine 5. After Importing the character geo and fur sim as alembic cache and camera fbx into UE5, I set dressed the environment, tweaked the fur strands settings for the desired look, edited the smoke niagara fx to mimic dry ice smoke, animated lights, and finally fixed clipping and noise in post production along with color grading.
Responsible for Set Dressing, Lighting, Compositing. 
Character model: alargewoodenba
dger, Animator: Hamed Behrouzi, Cloth Sim and Groom: Kaia Kim

Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.

2. X - solo thesis film

X is my 3D-animated senior thesis film coming in Spring 2023! Crafted with Unreal Engine 5, I’m delighted to present my film as a testament to my love for sci-fi, mecha, and anime. As the sole director and creator, I was responsible for the 3D-animated pipeline from Concept, Character Modeling, Character Texturing, Rigging, Set Dressing, Layout, Lighting, and Compositing. Additional Environment Buildings were from Kitbash 3D, and real-time fx were from UE Marketplace. 

Learn more here! https://www.yoo-ie.com/thesis-film

Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.

3. TAKE THE PLUNGE

My first attempt at utilizing Unreal Engine’s real-time rendering capabilities to create a character in a vast environment.
Responsible for Concept, Character Modeling, Character Texturing, Set Dressing, Lighting, Compositing. 
Environment Buildings by Kitbash 3D.
Concept References - はやぴ*, @auauauau2005 from Twitter, @akiya1996 from Twitter
Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke.

bottom of page