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Demo Reel



Summer 2024


Contact Info




1. X - solo thesis film


X is my 3D-animated senior thesis film coming in Spring 2023! Crafted with Unreal Engine 5, I’m delighted to present my film as a testament to my love for sci-fi, mecha, and anime.

As the sole director and creator, I was responsible for the 3D-animated pipeline from Concept, Character Modeling, Character Texturing, Rigging, Set Dressing, Layout, Lighting, and Compositing. Additional Environment Buildings were from Kitbash 3D, and real-time fx were from UE Marketplace. 

Learn more here!

Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.

2. Supercell Squad Busters

A short 30 second game trailer for Supercell’s new mobile game Squad Busters! Assets were exported from Maya and brought in to Unreal Engine 5 for look development, set dressing, lighting, and rendering.
I was responsible for establishing the stylized look development and static and animated lighting on all nine shots, some set dressing tweaks, while adjusting rim and colors on both the characters and set.
Full video here!
Software used - Unreal Engine.


A collaborative project rendered in Unreal Engine 5. After Importing the character geo and fur sim as alembic cache and camera fbx into UE5, I set dressed the environment, tweaked the fur strands settings for the desired look, edited the smoke niagara fx to mimic dry ice smoke, animated lights, and finally fixed clipping and noise in post production along with color grading.

Responsible for Set Dressing, Lighting, Compositing. 

Featured by TheCGBros:

Character model: alargewoodenbadger, Animator: Hamed Behrouzi, Cloth Sim and Groom: Kaia Kim

Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.

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