Demo Reel
CG Generalist
Fall 2024
Contact Info
Breakdown
1. Supercell Squad Busters
A short 30 second game trailer for Supercell’s new mobile game Squad Busters! Assets were exported from Maya and brought in to Unreal Engine 5 for look development, set dressing, lighting, and rendering.
I was responsible for establishing the stylized look development and static and animated lighting on all nine shots, some set dressing tweaks, while adjusting rim and colors on both the characters and set.
Full video here! https://youtu.be/aFHM24c86p0?si=MgNYn3gv6PEY3yuQ
Software used - Unreal Engine.
2. X - solo thesis film
X is my 3D-animated senior thesis film coming in Spring 2023! Crafted with Unreal Engine 5, I’m delighted to present my film as a testament to my love for sci-fi, mecha, and anime. As the sole director and creator, I was responsible for the 3D-animated pipeline from Concept, Character Modeling, Character Texturing, Rigging, Set Dressing, Layout, Lighting, and Compositing. Additional Environment Buildings were from Kitbash 3D, and real-time fx were from UE Marketplace.
Learn more here! https://www.yoo-ie.com/thesis-film
Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.
3. Walmart Toys Lil' Roy
Walmart's new mascot for their 2024 toys, Lil' Roy, who is featured in Walmart's toy book 2024 and Walmart's toy website! I was responsible for tweaking environment notes using Unreal's modeling tools and sculpting the snow geometry, tweaked material parameters for look development in Unreal's sequencer, and finalized lighting.
Learn more here! https://www.walmart.com/i/toy-shop-results/activities/lil-roy
Software used - Unreal Engine.
4. VIXEN DANCE
A collaborative project rendered in Unreal Engine 5. After Importing the character geo and fur sim as alembic cache and camera fbx into UE5, I set dressed the environment, tweaked the fur strands settings for the desired look, edited the smoke niagara fx to mimic dry ice smoke, animated lights, and finally fixed clipping and noise in post production along with color grading.
Responsible for Set Dressing, Lighting, Compositing.
Featured by TheCGBros: https://youtu.be/nMDroPIoiJY?si=asw8Qv7HS0QUB4SM
Character model: alargewoodenbadger, Animator: Hamed Behrouzi, Cloth Sim and Groom: Kaia Kim
Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.
5. CONNIE
The main protagonist of my thesis film ‘ X ‘, Connie has gone through numerous redesigns in order to capture her energetic and unconventional character.
Responsible for Concept, Character Modeling, Character Texturing, Lighting.
Software used - Zbrush, Maya, Substance Painter, Arnold.
6. PC CITY
The PC City for androids is a 3D-animated short film about maladaptive daydreaming and being entrapped by imagination. It’s an extreme case of not touching grass.
Responsible for Concept, Environment Modeling, Environment Texturing, Set Dressing, Layout, Lighting, Compositing.
Concept References - Annibale Siconolfi, Hugo Chenin, Intel® Z490 LGA 1200 ATX gaming motherboard
Software used - Maya, Substance Painter, Marmoset Toolbag, Nuke, After Effects.