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Demo Reel

 

CG Generalist

 

Fall 2023

 

Contact Info

 

Breakdown

 

1. X - solo thesis film

X is my 3D-animated senior thesis film coming in Spring 2023! Crafted with Unreal Engine 5, I’m delighted to present my film as a testament to my love for sci-fi, mecha, and anime. As the sole director and creator, I was responsible for the 3D-animated pipeline from Concept, Character Modeling, Character Texturing, Rigging, Set Dressing, Layout, Lighting, and Compositing. Additional Environment Buildings were from Kitbash 3D, and real-time fx were from UE Marketplace. 

Learn more here! https://www.yoo-ie.com/thesis-film

Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.

 

2. CONNIE

The main protagonist of my thesis film ‘ X ‘, Connie has gone through numerous redesigns in order to capture her energetic and unconventional character.
Responsible for 
Concept, Character Modeling, Character Texturing, Lighting.

Software used - Zbrush, Maya, Substance Painter, Arnold.

 

3. VIXEN DANCE

A collaborative project rendered in Unreal Engine 5. After Importing the character geo and fur sim as alembic cache and camera fbx into UE5, I set dressed the environment, tweaked the fur strands settings for the desired look, edited the smoke niagara fx to mimic dry ice smoke, animated lights, and finally fixed clipping and noise in post production along with color grading.
Responsible for Set Dressing, Lighting, Compositing. 
Character model: alarge
woodenbadger, Animator: Hamed Behrouzi, Cloth Sim and Groom: Kaia Kim
Software used - Zbrush, Maya, Substance Painter, Unreal Engine, Nuke, After Effects.

4. PC CITY

The PC City for androids is a 3D-animated short film about maladaptive daydreaming and being entrapped by imagination. It’s an extreme case of not touching grass.
Responsible for Concept, Environment Modeling, Environment Texturing, Set Dressing, Layout, Lighting, Compositing.

Concept References - Annibale Siconolfi, Hugo Chenin, Intel® Z490 LGA 1200 ATX gaming motherboard

Software used - Maya, Substance Painter, Marmoset Toolbag, Nuke, After Effects.

5. STEAMPUNK RAY GUN

Responsible for Prop Modeling, Prop Texturing, Lighting.

Concept References - Roger Wood, Dr Grordbort, Dipl (www.steampunker.de)

Software used - Maya, Substance Painter, Marmoset Toolbag.

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